This week Anna & Paul sit down with Eugene Sandulenko, the project leader for ScummVM! And we don't have to tell our listeners but ScummVM is a portable, one stop shop for all of your adventure game playing needs!
In this utterly fascinating chat, Eugene walks us through what ScummVM does and with easy examples, he also does a magnificent job of explaining how it does, what it does. Join us as we dive into the code behind our favorite games and reverse engineer Full Throttle, port Monkey Island to the Nintendo Game Cube, re-write Sierra’s SCI engine and much more!
If you’ve spent hours enjoying adventure games via ScummVM, please consider showing Eugene some support!
Download a ScummVM daily build!
Twitter (Anna) - @CGGpodcast
Twitter (Paul) - @PhantomFellows
Instagram: @CGGpodcast
E-mail: mail@classicgamersguild.com
Become a Patreon to support the show!
www.patreon.com/ClassicGamersGuild
Wishlist our adventure game maybe!
"CGG Theme" and "A Minor Concussion" by The Volume Remote
Intro greeting by Hope Kodman VonStarnes
Comments (0)
To leave or reply to comments, please download free Podbean or
No Comments
To leave or reply to comments,
please download free Podbean App.